VASC Seminar Announcement ========================= Date: Monday, March 18 Time: 3:30-4:40 Place: NSH 1507 Title: Automatic 3D modeling from reality Speaker: Daniel Huber Abstract: Modeling from reality is the process of creating realistic digital 3D models of real-world scenes. Recent high-profile modeling from reality projects, such as the Digital Michelangelo Project, have shown us that range sensors can be used for accurately modeling complex objects. They have also taught us that the modeling process is immensely labor intensive and demands significant expertise. We believe that modeling from reality should be simple enough that an average person could snap a few 3D pictures of a statue, their house, or any scene, and quickly and effortlessly create a digital model. This talk present an automatic modeling framework that takes the first steps in achieving this goal. Our algorithm fully automates the 3D modeling process. Given an unordered set of 3D views obtained from unknown viewpoints, our task is to align all the views in a common coordinate system and then merge them into a single representation. This problem is difficult because we do not have any knowledge of the sensor viewpoints or even which data sets overlap. We formulate this multi-view registration problem as a combinatorial optimization over a graph of pair-wise registration results. By considering the global consistency of a network of views, we can eliminate incorrect, but locally consistent pair-wise matches. Once the views are correctly registered, we merge them and texture-map the resulting object. Our modeling algorithm is sensor independent and can be applied to 3D data at any scale. We show results using two different range sensors to automatically model scenes varying in size from from small, "desktop" objects to large-scale terrain. For small objects, we have developed an application called hand-held modeling, in which the user holds an object and scans it from various viewpoints. This is an easy modeling method, requiring no specialized hardware, minimal training, and only a few minutes to model an average object.